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Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It was available for Microsoft Windows, OS X, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and is backwards compatible on the Xbox One console.
1941: Counter Attack is a 1990 vertically scrolling shooter video game developed and published by Capcom for arcades. It is the prequel to 1942 , and the third game in the 19XX series. It was ported to the SuperGrafx in 1991 and to GameTap .
Counter-Strike Online (CSO) is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on Counter-Strike and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam. [1]
Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.
Hardcore Gamer gave the game a 3/5, saying "CounterSpy ' s awesome improvisational take on stealth can be hindered by both framerate inconsistencies and occasional perspective oddities." [9] IGN rated it 7/10, praising the game's concept, art and soundtrack while citing the inconsistent AI and "occasional control issues". Polygon also praised ...
America's Army was a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers.. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their ...
Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly. A weapon, for example, does not launch a ...
Mediocre released an adaptation of the game for Samsung Gear VR, titled Smash Hit VR, for free in 2015. [ 34 ] [ 35 ] Gustafsson commented that the idea for a VR version was brought up before the game was initially released for mobile; once the virtual reality headset gained popularity, the developers thought it was a "good fit".