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Star Wars: Galactic Battlegrounds is a real-time strategy video game set in the Star Wars universe. It was developed by LucasArts.It was released in November 2001. An expansion pack, Clone Campaigns, was released on May 14, 2002, adding two new factions and campaigns.
Garry M. Gaber is a game designer, director, project leader, artist, writer and programmer who worked on a number of notable LucasArts Video Games from 1994 through 2003. He is probably best known for his work as Project Leader and Designer on the Star Wars Galactic Battlegrounds franchise.
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The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires, Age of Empires II and its expansions (but is not used in other Ensemble Studios games) and Star Wars: Galactic Battlegrounds. Some of those games have been ported to the Apple Mac.
Star Wars: X-Wing was one of the best-selling games of 1993, and established the beginning of the X-Wing computer game series, which garnered numerous awards and recognition. Star Wars: X-Wing was followed by several sequels and expansions, such as Star Wars: TIE Fighter, Star Wars: X-Wing vs. TIE Fighter, and Star Wars: X-Wing Alliance. [10]
Star Wars: Galactic Battlegrounds This page was last edited on 2 November 2022, at 00:18 (UTC). Text is available under the Creative Commons ...
Star Wars: Galactic Battlegrounds: Ported by Westlake Interactive Star Wars: Jedi Knight II - Jedi Outcast: Tom Clancy's Ghost Recon: Ported by i5works 2003 Activision Anthology: Game Boy Advance: BloodRayne: MacOS: Harry Potter and the Chamber of Secrets: Ported by Westlake Interactive Kelly Slater's Pro Surfer: MacOS, Microsoft Windows
Sequel to Star Trek: Armada. 2001: Star Wars: Galactic Battlegrounds: LucasArts: ... Expansion to Star Wars: ... MP-focused Alien Swarm mod in Half-Life 2 universe ...