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  2. Nintendo Switch emulation - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch_emulation

    Logo of Ryujinx. Ryujinx, written in C#, was the first Switch emulator to boot commercial games. [6] [7] In April 2018, it was reported that it was initially able to play part of Cave Story. [6] According to the creator, gdkchan, Ryujinx has a focus on correctness, rather than adding game-specific hacks as is done by some console emulators. [8]

  3. Ryujinx - Wikipedia

    en.wikipedia.org/wiki/Ryujinx

    Ryujinx is a discontinued free and open-source emulator of the Nintendo Switch.It was first released on February 5, 2018 and supported more than 3,000 games by 2024. On October 1, 2024, Ryujinx pulled its source code from GitHub, and the project was shut down after a request from Nintendo.

  4. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    [9] [10] It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games. After troubled development in the first years, Dolphin became free and open-source software and subsequently gained support for Wii emulation.

  5. Yuzu (emulator) - Wikipedia

    en.wikipedia.org/wiki/Yuzu_(emulator)

    Yuzu (sometimes stylized in lowercase) is a discontinued free and open-source emulator of the Nintendo Switch, developed in C++.Yuzu was announced to be in development on January 14, 2018, [1] [2] 10 months after the release of the Nintendo Switch.

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  7. Joy-Con - Wikipedia

    en.wikipedia.org/wiki/Joy-Con

    On launch, it was reported that the wrist strap attachments for the Joy-Con were hard to detach from the controllers. It was also reported that a wrist strap could easily be attached to the Joy-Con incorrectly and become difficult to remove. [53] [9] One of the more common issues to be found with the Joy-Con is joystick drift.

  8. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    XInput, [6] a legacy [7] API for "next generation" controllers, was introduced in December 2005 alongside the launch of the Xbox 360.This specification provided support for Xbox 360 controllers in Windows XP SP1 and subsequent operating systems, and is described by Microsoft as being easier to program for and requiring less setup than DirectInput.

  9. Nintendo Switch - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch

    The Switch also supports a wireless controller, called Nintendo Switch Pro Controller, which has a more traditional design reminiscent of the Wii Classic Controller Pro and Wii U Pro Controller. The Pro Controller connects to the Switch via wireless Bluetooth communication, and is charged through a standard USB-C port on the controller.