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  2. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply. The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  4. Packet delay variation - Wikipedia

    en.wikipedia.org/wiki/Packet_delay_variation

    As an example, say packets are transmitted every 20 ms. If the second packet is received 30 ms after the first packet, IPDV = +10 ms. This is referred to as dispersion. If the second packet is received 10 ms after the first packet, IPDV = −10 ms. This is referred to as clumping.

  5. List of countries by Internet connection speeds - Wikipedia

    en.wikipedia.org/wiki/List_of_countries_by...

    This is a list of countries by Internet connection speed for average and median data transfer rates for Internet access by end-users. The difference between average and median speeds is the way individual measurements are aggregated.

  6. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  7. Time to live - Wikipedia

    en.wikipedia.org/wiki/Time_to_live

    The original DARPA Internet Protocol's RFC describes [1]: §1.4 TTL as: . The Time to Live is an indication of an upper bound on the lifetime of an internet datagram.It is set by the sender of the datagram and reduced at the points along the route where it is processed.

  8. Use POP or IMAP to sync AOL Mail on a third-party app or ...

    help.aol.com/articles/how-do-i-use-other-email...

    Most email software and applications have an account settings menu where you'll need to update the IMAP or POP3 settings. When entering your account info, make sure you use your full email address, including @aol.com, and that the SSL encryption is enabled for incoming and outgoing mail.

  9. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Diagram on the execution and synchronization of the inputs of two players (with a 90 ms ping between them) in an online game that uses delay-based netcode in a peer-to-peer model. The classic solution to this problem is the use of a delay-based netcode.