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  2. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    Diagram of a typical 3D array. For a multidimensional array, the element with indices i,j would have address B + c · i + d · j, where the coefficients c and d are the row and column address increments, respectively. More generally, in a k-dimensional array, the address of an element with indices i 1, i 2, ..., i k is B + c 1 · i 1 + c 2 · i ...

  3. Array (data type) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_type)

    For example, in the Pascal programming language, the declaration type MyTable = array [1.. 4, 1.. 2] of integer, defines a new array data type called MyTable. The declaration var A: MyTable then defines a variable A of that type, which is an aggregate of eight elements, each being an integer variable identified by two indices.

  4. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    Programming languages or their standard libraries that support multi-dimensional arrays typically have a native row-major or column-major storage order for these arrays. Row-major order is used in C / C++ / Objective-C (for C-style arrays), PL/I , [ 4 ] Pascal , [ 5 ] Speakeasy , [ citation needed ] and SAS .

  5. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    Gamestudio uses two different types of script, C-Script and Lite-C. C-Script was the old scripting language of Gamestudio. It is still supported, but was replaced by Lite-C in A7 and is not recommended anymore for new projects. C-Script is a simplified version of C programming. It only includes one type of variable, a var, and does not support ...

  6. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    Such solutions are commonly used in scientific and engineering settings. Modern programming languages that support array programming (also known as vector or multidimensional languages) have been engineered specifically to generalize operations on scalars to apply transparently to vectors, matrices, and higher-dimensional

  7. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM; QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan

  8. AoS and SoA - Wikipedia

    en.wikipedia.org/wiki/AOS_and_SOA

    Structure of arrays (SoA) is a layout separating elements of a record (or 'struct' in the C programming language) into one parallel array per field. [1] The motivation is easier manipulation with packed SIMD instructions in most instruction set architectures, since a single SIMD register can load homogeneous data, possibly transferred by a wide internal datapath (e.g. 128-bit).

  9. Array slicing - Wikipedia

    en.wikipedia.org/wiki/Array_slicing

    In computer programming, array slicing is an operation that extracts a subset of elements from an array and packages them as another array, possibly in a different dimension from the original. Common examples of array slicing are extracting a substring from a string of characters, the " ell " in "h ell o", extracting a row or column from a two ...