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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Source code re-created and released for: House of Death, L'Aigle d'Or, Le Manoir du Dr Genius, Le Retour du Dr Genius, Rendez-vous de la Terreur, Xenon 1, Strip 21, Zebbie, Zorgons' Revenge. [442] Build available for the OpenPandora .

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  4. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    We will be using Ultra textures on Xbox One X. We are also increasing the resolution of our shadow maps and shadow draw distance." Kingdom Come: Deliverance: Available [24] Kingdom Hearts HD 1.5 + 2.5 ReMIX: 60 Digital only [89] Kingdom Hearts HD II.8 Final Chapter Prologue: 60 Digital only [90] Kingdom Hearts III: 30/60 L.A. Noire: 30 ...

  5. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.

  6. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN [ 1 ] and based on an earlier compression scheme called i PACKMAN .

  7. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  8. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    [1] [2] Another early demonstration was Tennis for Two, a game created by William Higinbotham at Brookhaven National Laboratory in 1958 for three-day exhibition, using an analog computer and an oscilloscope for a display. [3] Spacewar! is considered one of the first recognized video games that enjoyed wider distribution behind a single ...

  9. Super Mario 64 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_64

    Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64.It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world.