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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  3. Wikipedia:Graphics Lab/Resources/Tutorials - Wikipedia

    en.wikipedia.org/.../Resources/Tutorials

    Copy a bitmap map into SVG Centre or crop an image: fr: Inkscape or The Gimp Centre or crop an image Level 1 tutorials media:Tutorial-cartography_(basic).svg: Inkscape Introduction to vector map making with Inkscape: download, open with Inkscape and follow the exercises Create and color map zones: fr: Inkscape Create and color map zones freehand.

  4. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the ...

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

  6. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  7. Least squares conformal map - Wikipedia

    en.wikipedia.org/wiki/Least_squares_conformal_map

    A Least squares conformal map (LSCM) is a 2-D representation of a 3-D shape created using the Least Squares Conformal Mapping Method. [circular definition] By using the map as a guide when creating a new 2-D image, the colors of the 2-D image can be applied to the original 3-D model.

  8. Specular highlight - Wikipedia

    en.wikipedia.org/wiki/Specular_highlight

    Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). ). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the

  9. Reflection mapping - Wikipedia

    en.wikipedia.org/wiki/Reflection_mapping

    An environment texture mapped onto models of spoons, to give the illusion that they are reflecting the world around them. In computer graphics, reflection mapping or environment mapping [1] [2] [3] is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture.