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Stardew Valley was originally titled Sprout Valley and was created by American indie game designer Eric Barone, known professionally as ConcernedApe. [ 6 ] [ 7 ] [ 8 ] Barone graduated from the University of Washington Tacoma in 2011 with a computer science degree but was unable to get a job in the industry, instead working as an usher at the ...
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
In 2020, Barone announced that he was working on several new games, with one of them set in the Stardew Valley universe. [19] On August 15, 2020, the orchestral album Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley) directed by Kentaro Sato and performed by the Budapest Symphony Orchestra was released. [20]
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The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]).
The checkmate utilizes a queen and bishop, where the bishop is used to support the queen and the queen is used to engage the checkmate. The checkmate is named after Pedro Damiano . One can also think of similar mates like 'Damiano's knight' and 'Damiano's rook' or even 'Damiano's king' (See Queen mate below), 'Damiano's pawn' or 'Damiano's ...
Bughouse chess (also known as exchange chess, Siamese chess (but not to be confused with Thai chess), tandem chess, transfer chess, double bughouse, doubles chess, cross chess, swap chess or simply bughouse, bugsy, or bug) is a popular chess variant played on two chessboards by four players in teams of two. [1]
At that time the term check-rook was used for a move that checked the king and attacked a rook at the same time (Hooper & Whyld 1992:75). Until the early 20th century a player was expected to announce "check" when making a checking move, and some sources of rules even allowed a player to ignore an unannounced check ( Hooper & Whyld 1992 :74).