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  2. Streak camera - Wikipedia

    en.wikipedia.org/wiki/Streak_camera

    Working principle of a streak camera. A streak camera is an instrument for measuring the variation in a pulse of light's intensity with time. They are used to measure the pulse duration of some ultrafast laser systems and for applications such as time-resolved spectroscopy and LIDAR.

  3. Femto-photography - Wikipedia

    en.wikipedia.org/wiki/Femto-photography

    Recordings taken using the setup have reached significant spread in the mainstream media, including a presentation by Raskar at TEDGlobal 2012. [10] Furthermore, the team was able to demonstrate the reconstruction of unknown objects "around corners", i.e., outside the line of sight of light source and camera, from femto-photographs.

  4. Scheimpflug principle - Wikipedia

    en.wikipedia.org/wiki/Scheimpflug_principle

    The Scheimpflug principle is a description of the geometric relationship between the orientation of the plane of focus, the lens plane, and the image plane of an optical system (such as a camera) when the lens plane is not parallel to the image plane.

  5. High-speed camera - Wikipedia

    en.wikipedia.org/wiki/High-speed_camera

    A high-speed video camera which records to electronic memory, A high-speed framing camera which records images on multiple image planes or multiple locations on the same image plane [3] (generally film or a network of CCD cameras), A high-speed streak camera which records a series of line-sized images to film or electronic memory.

  6. Intermittent mechanism - Wikipedia

    en.wikipedia.org/wiki/Intermittent_mechanism

    Working principle of a Maltese cross or Geneva drive Animation of a rotating shutter. The film is transported one frame when the shutter is blocking illumination of the film. An intermittent mechanism or intermittent movement is a device or movement which regularly advances an object, web, or plastic film and then holds it in place. This ...

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    To the right is an image showing a simple example of a path of rays recursively generated from the camera (or eye) to the light source using the above algorithm. A diffuse surface reflects light in all directions. First, a ray is created at an eyepoint and traced through a pixel and into the scene, where it hits a diffuse surface.

  8. Schlieren photography - Wikipedia

    en.wikipedia.org/wiki/Schlieren_photography

    As a result, one can place a camera after the knife edge such that the image of the object will exhibit intensity variations due to the deflections of the rays. The result is a set of lighter and darker patches corresponding to positive and negative fluid density gradients in the direction normal to the knife edge.

  9. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    The camera matrix is sometimes referred to as a canonical form. So far all points in the 3D world have been represented in a camera centered coordinate system, that is, a coordinate system which has its origin at the camera center (the location of the pinhole of a pinhole camera). In practice however, the 3D points may be represented in terms ...