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Sierra Entertainment is a software label which publishes games from indie developers. Founded in 1979 by Ken and Roberta Williams , it developed and published a large variety of video games, including a number of best-selling games and series, for various platforms between 1980 and 2008.
The game was intended to be the first in a series of five games but no sequels were made due to market conditions and the departure of Sierra's founder Ken Williams. The second game would have been about Torin marrying Princess Leenah and becoming the king of the Lands Above, the third one would have involved a rebellion against Torin's rule ...
Police Quest (or SWAT) is a series of police simulation video games produced and published by Sierra On-Line between 1987 and 1998. The first five were adventure simulation games, the first three of which were designed by former police officer Jim Walls.
Sierra FX (adventure games and online multiplayer games) - Based at Sierra's old headquarters in Oakhurst, which was publicly referred to as Yosemite Entertainment. On November 24, 1997, Sierra published Diablo: Hellfire , the official expansion pack for the widely popular game Diablo developed by Synergistic Software , a division of Sierra.
Police Quest: In Pursuit of the Death Angel (also known as Police Quest I or simply Police Quest) is a 1987 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. Police Quest follows police officer Sonny Bonds as he investigates a drug cartel in the town of Lytton, California.
Infamous Adventures (commonly referred to as IA) is an amateur game development company, founded in 2004 by Shawn Mills and Steven Alexander, and is dedicated to making games in the classic adventure style made famous by the releases of Sierra Entertainment and LucasArts in the 1980s and early 1990s.
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Johnny L. Wilson from Computer Gaming World opined the game's lack of difficulty would likely disappoint "hard-core adventure gamers (i.e. inveterate puzzle-solvers)" but it succeeded as an "interactive play" that was much more story- than puzzle-driven compared to previous Sierra adventures. He praised the game's use of humor and audio, and ...