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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  3. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    These disk packs were commonly used to store data digitally on mainframe computers of the time. The 600 had a console with two monitors built in. The right monitor, which played the preview video, was used by the editor to make cuts and edit decisions using a light pen. The editor selected from options superimposed as text over the preview video.

  4. Cyclodisparity - Wikipedia

    en.wikipedia.org/wiki/Cyclodisparity

    In vision science, cyclodisparity is the difference in the rotation angle of an object or scene viewed by the left and right eyes.Cyclodisparity can result from the eyes' torsional rotation (cyclorotation) or can be created artificially by presenting to the eyes two images that need to be rotated relative to each other for binocular fusion to take place.

  5. Visual agnosia - Wikipedia

    en.wikipedia.org/wiki/Visual_agnosia

    If a person is unable to recognize objects because they cannot perceive correct forms of the objects, although their knowledge of the objects is intact (i.e. they do not have anomia), they have apperceptive agnosia. If a person correctly perceives the forms and has knowledge of the objects, but cannot identify the objects, they have associative ...

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    There are many different disciplines of 3D animation, some of which include entirely separate artforms. For example, hair simulation for computer animated characters in and of itself is a career path which involves separate workflows, [11] and different software and tools. The combination of all or some 3D computer animation disciplines is ...

  7. Eyeline match - Wikipedia

    en.wikipedia.org/wiki/Eyeline_match

    For instance, matching close-ups of two actors in a scene would be shot on the same lens with the camera placed at a matching height (either the same height, or at the off-camera actor's height or the on-camera actor's height) and distance, with the off-camera actor positioned equidistant from the lens and on opposite sides so that Actor A ...

  8. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    By using two images of the same scene obtained from slightly different angles, it is possible to triangulate the distance to an object with a high degree of accuracy. Each eye views a slightly different angle of an object seen by the left and right eyes. This happens because of the horizontal separation parallax of the eyes.

  9. Anaglyph 3D - Wikipedia

    en.wikipedia.org/wiki/Anaglyph_3D

    The viewer would then use colored glasses with red (for the left eye) and blue or green (right eye). The left eye would see the blue image which would appear black, whilst it would not see the red; similarly the right eye would see the red image, this registering as black. Thus a three dimensional image would result.