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  2. FMOD - Wikipedia

    en.wikipedia.org/wiki/FMOD

    FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound. Legacy products include: FMOD Ex - The sound playback and mixing engine. FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.

  3. EarSketch - Wikipedia

    en.wikipedia.org/wiki/EarSketch

    It contains tracks: each line is a track, and corresponds to an instrument. With code commands, the user will add sound samples in these tracks, as well as effects, such as volume changes, reverberation, delay, etc. When the code is executed, the DAW will be filled with the sound samples, and the user can play the music they just coded.

  4. Konami Code - Wikipedia

    en.wikipedia.org/wiki/Konami_Code

    The Konami Code. The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games.

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  6. Commander Keen - Wikipedia

    en.wikipedia.org/wiki/Commander_Keen

    Commander Keen is a series of side-scrolling platform video games developed primarily by id Software.The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color.

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  8. STOS BASIC - Wikipedia

    en.wikipedia.org/wiki/STOS_BASIC

    STOS 2.7 was a compiler-only upgrade that made programs with the STOS tracker extension (used to play MOD music) compile. There was a 3rd-party hack called STOS 2.07 designed to make STOS run on even more TOS versions, and behave on the Atari Falcon. Around 2001 François Lionet released via the Clickteam website the source code of STOS BASIC. [2]

  9. Impulse Tracker - Wikipedia

    en.wikipedia.org/wiki/Impulse_Tracker

    New Note Actions (NNAs) is a feature that handles commands received on the same channel as another instrument which is still playing. NNAs allow the user to customize the subsequent action: [8] Cut: The new instrument replaces the current instrument. Continue: The old instrument continues to play using its ADSR curve.