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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    The asynchronous workflows are implemented as CE (computation expressions). They can be defined without specifying any special context (like async in C#). F# asynchronous workflows append a bang (!) to keywords to start asynchronous tasks. The following async function downloads data from an URL using an asynchronous workflow:

  3. Asynchrony (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Asynchrony_(computer...

    Asynchronous method dispatch (AMD), a data communication method used when there is a need for the server side to handle a large number of long lasting client requests. [3] Using synchronous method dispatch (SMD), this scenario may turn the server into an unavailable busy state resulting in a connection failure response caused by a network ...

  4. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    Several mainstream languages now have language support for futures and promises, most notably popularized by FutureTask in Java 5 (announced 2004) [21] and the async/await constructions in .NET 4.5 (announced 2010, released 2012) [22] [23] largely inspired by the asynchronous workflows of F#, [24] which dates to 2007. [25]

  5. Callback (computer programming) - Wikipedia

    en.wikipedia.org/.../Callback_(computer_programming)

    The callback technology is implemented differently by programming language. In assembly, C, C++, Pascal, Modula2 and other languages, a callback function is stored internally as a function pointer. Using the same storage allows different languages to directly share callbacks without a design-time or runtime interoperability layer.

  6. Execution model - Wikipedia

    en.wikipedia.org/wiki/Execution_model

    The language specification defines a statement as a chunk of syntax that is terminated by a ";". The language spec then says that "execution of the program proceeds one statement after the other, in sequence". Those words: "execution of the program proceeds one statement after the other, in sequence" are one piece of the execution model of C.

  7. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives.

  8. C signal handling - Wikipedia

    en.wikipedia.org/wiki/C_signal_handling

    In the C Standard Library, signal processing defines how a program handles various signals while it executes. A signal can report some exceptional behavior within the program (such as division by zero), or a signal can report some asynchronous event outside the program (such as someone striking an interactive attention key on a keyboard).

  9. volatile (computer programming) - Wikipedia

    en.wikipedia.org/.../Volatile_(computer_programming)

    In C and C++, volatile is a type qualifier, like const, and is a part of a type (e.g. the type of a variable or field). The behavior of the volatile keyword in C and C++ is sometimes given in terms of suppressing optimizations of an optimizing compiler: 1- don't remove existing volatile reads and writes, 2- don't add new volatile reads and writes, and 3- don't reorder volatile reads and writes.