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  2. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    In September 2008, Valve added support for Steam Cloud, a service that can automatically store saved game and related custom files on Valve's servers; users can access this data from any machine running the Steam client. [38] Users can disable this feature on a per-game and per-account basis. [39]

  3. Compatible Time-Sharing System - Wikipedia

    en.wikipedia.org/wiki/Compatible_Time-Sharing_System

    The Compatible Time-Sharing System (CTSS) was the first general purpose time-sharing operating system. [2] [3] Compatible Time Sharing referred to time sharing which was compatible with batch processing; it could offer both time sharing and batch processing concurrently. CTSS was developed at the MIT Computation Center ("Comp Center").

  4. Comparison of remote desktop software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_remote...

    It offers an advantage when you can't reconfigure the router/firewall (for example in case it is on the Internet service provider's side), but is a serious security risk (unless the traffic is end-to-end encrypted), because all the traffic will pass through some proxy server which in most cases is owned by the remote access application's ...

  5. Here’s How Steam’s New Family Sharing Works - AOL

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  6. Time-sharing - Wikipedia

    en.wikipedia.org/wiki/Time-sharing

    Time-sharing was the first time that multiple processes, owned by different users, were running on a single machine, and these processes could interfere with one another. [44] For example, one process might alter shared resources which another process relied on, such as a variable stored in memory.

  7. Virtual machine - Wikipedia

    en.wikipedia.org/wiki/Virtual_machine

    System virtual machines grew out of time-sharing, as notably implemented in the Compatible Time-Sharing System (CTSS). Time-sharing allowed multiple users to use a computer concurrently: each program appeared to have full access to the machine, but only one program was executed at the time, with the system switching between programs in time ...

  8. Server-sent events - Wikipedia

    en.wikipedia.org/wiki/Server-sent_events

    Server-Sent Events (SSE) is a server push technology enabling a client to receive automatic updates from a server via an HTTP connection, and describes how servers can initiate data transmission towards clients once an initial client connection has been established. They are commonly used to send message updates or continuous data streams to a ...

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