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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Haskell lead developer Simon Marlow created the async package in 2012. [8] Python added support for async/await with version 3.5 in 2015 [9] adding 2 new keywords, async and await. TypeScript added support for async/await with version 1.7 in 2015. [10] JavaScript added support for async/await in 2017 as part of ECMAScript 2017 JavaScript edition.

  3. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    .NET via Tasks C#, since .NET Framework 4.5, [22] via the keywords async and await [23] Kotlin, however kotlin.native.concurrent.Future is only usually used when writing Kotlin that is intended to run natively [35] Nim; Oxygene; Oz version 3 [36] Python concurrent.futures, since 3.2, [37] as proposed by the PEP 3148, and Python 3.5 added async ...

  4. Ajax (programming) - Wikipedia

    en.wikipedia.org/wiki/Ajax_(programming)

    Ajax (also AJAX / ˈ eɪ dʒ æ k s /; short for "asynchronous JavaScript and XML" [1] [2]) is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications.

  5. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language. Pool is shown as a static class, as it's unusual for multiple pools to be required.

  6. Chain-of-responsibility pattern - Wikipedia

    en.wikipedia.org/wiki/Chain-of-responsibility...

    The Chain of Responsibility [2] design pattern is one of the twenty-three well-known GoF design patterns that describe common solutions to recurring design problems when designing flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  7. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    Using only these two tools (polling, and interrupts), all the other forms of asynchronous I/O discussed above may be (and in fact, are) synthesized. In an environment such as a Java virtual machine (JVM), asynchronous I/O can be synthesized even though the environment the JVM is running in may not offer it at all. This is due to the interpreted ...

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.