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  2. Fyne (software) - Wikipedia

    en.wikipedia.org/wiki/Fyne_(software)

    Fyne is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs) across desktop and mobile platforms. It is designed to enable developers to build applications that run on multiple desktop and mobile platforms/versions from a single code base. [2]

  3. Gyroscope (software) - Wikipedia

    en.wikipedia.org/wiki/Gyroscope_(software)

    The Gyroscope UI represents typical data relations such as one-to-many, many-to-many and foreign-key-reference with application-level visual concepts. For example, tables are typically shown as "Entry Points". The most significant columns in a data table are used to display the records in a "List View".

  4. wxFormBuilder - Wikipedia

    en.wikipedia.org/wiki/WxFormBuilder

    wxFormBuilder is an open source GUI designer application for wxWidgets toolkit, which allows creating cross-platform applications. [2] A streamlined, easy to use interface [3] enables faster development and easier maintenance of software.

  5. User interface markup language - Wikipedia

    en.wikipedia.org/wiki/User_interface_markup_language

    Scalable Vector Graphics is a markup language for graphics proposed by the W3C [3] that can support rich graphics for web and mobile applications. While SVG is not a user interface language, it includes support for vector/raster graphics, animation, interaction with the DOM and CSS, embedded media, events and scriptability.

  6. Angular (web framework) - Wikipedia

    en.wikipedia.org/wiki/Angular_(web_framework)

    Angular Material includes a variety of UI components such as buttons, cards, dialogs, grids, and form controls. These components are designed to be customizable and easy to integrate into Angular applications. Additional features of Angular Material include support for responsive design, theming, and accessibility.

  7. Visual Component Library - Wikipedia

    en.wikipedia.org/wiki/Visual_Component_Library

    The combination of these resulted in a visual designer that streamed a description; a form (window) that constructed itself from that description, including creating all the other components on that form; and code being written in one place (methods on the form) that could be called by UI elements in response to certain actions, such as a ...