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  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.

  3. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  4. VTuber - Wikipedia

    en.wikipedia.org/wiki/Vtuber

    The proprietary animation software Live2D is typically used to rig two-dimensional models constructed from drawn textures, while programs such as VRoid Studio can be used to create three-dimensional models. [14] [15] [16] Commissioned models can cost as high as US$2,000 depending on their level of detail. [19]

  5. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    The platform principally features 3D-based user-generated content. Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [ 15 ] [ 16 ] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of ...

  6. Holodeck - Wikipedia

    en.wikipedia.org/wiki/Holodeck

    The Holodeck is a fictional device from the television franchise Star Trek which uses "holograms" (projected light and electromagnetic energy which create the illusion of solid objects) to create a realistic 3D simulation of a real or imaginary setting, in which participants can freely interact with the environment as well as objects and characters, and sometimes a predefined narrative.

  7. Uncanny valley - Wikipedia

    en.wikipedia.org/wiki/Uncanny_valley

    The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. The uncanny valley hypothesis predicts that an entity appearing almost human will risk eliciting eerie feelings ...

  8. The Matrix - Wikipedia

    en.wikipedia.org/wiki/The_Matrix

    The method of using real photographs of buildings as texture for 3D models eventually led the visual effect team to digitize all data, such as scenes, characters' motions and expressions. It also led to the development of "Universal Capture", a process which samples and stores facial details and expressions at high resolution.