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Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. [ 3 ]
It featured additional authentication security that allowed teachers to share and distribute content via a Steam Workshop-type interface but blocks access from students. [145] [146] In-Home Streaming was introduced in May 2014; it allows users to stream games installed on one computer to another on the same home network with low latency. [147]
Time-sharing was the first time that multiple processes, owned by different users, were running on a single machine, and these processes could interfere with one another. [44] For example, one process might alter shared resources which another process relied on, such as a variable stored in memory.
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Remote assistance: remote and local users are able to view the same screen at the same time, so a remote user can assist a local user. Access permission request: local user should approve a remote access session start. NAT passthrough: the ability to connect to the server behind a NAT without configuring the router's port forwarding rules. It ...
System virtual machines grew out of time-sharing, as notably implemented in the Compatible Time-Sharing System (CTSS). Time-sharing allowed multiple users to use a computer concurrently: each program appeared to have full access to the machine, but only one program was executed at the time, with the system switching between programs in time ...
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CDN is an umbrella term spanning different types of content delivery services: video streaming, software downloads, web and mobile content acceleration, licensed/managed CDN, transparent caching, and services to measure CDN performance, load balancing, Multi CDN switching and analytics and cloud intelligence.