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As of June 2011, Firefox 5 includes CSS animations support. [4] CSS animation is also available as a module in the nightly builds of WebKit as well as Google Chrome, Safari 4 and 5 and Safari for iOS (iPhone, iPod Touch, iPad), Android versions 2.x and 3.x, Internet Explorer 10+ and Microsoft Edge browser, the BlackBerry OS 6 web browser, with the -webkit-prefix.
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
The archer's paradox is the phenomenon of an arrow traveling in the direction it is pointed at full draw, when it seems that the arrow would have to pass through the starting position it was in before being drawn, where it was pointed to the side of the target. The bending of the arrow when released is the explanation for why the paradox occurs ...
Back-and-forth methods are often ascribed to Cantor, Bertrand Russell and C. H. Langford [...], but there is no evidence to support any of these attributions. While the theorem on countable densely ordered sets is due to Cantor (1895), the back-and-forth method with which it is now proved was developed by Edward Vermilye Huntington (1904) and ...
In its simplest form, an arrow is a triangle, chevron, or concave kite, usually affixed to a line segment or rectangle, [1] and in more complex forms a representation of an actual arrow (e.g. U+27B5). The direction indicated by an arrow is the one along the length of the line or rectangle toward the single pointed end.
jQuery is a JavaScript library designed to simplify HTML DOM tree traversal and manipulation, as well as event handling, CSS animations, and Ajax. [4] It is free, open-source software using the permissive MIT License. [5] As of August 2022, jQuery is used by 77% of the 10 million most popular websites. [6]
The illusion derives from the lack of visual cues for depth. For instance, as the dancer's arms move from viewer's left to right, it is possible to view her arms passing between her body and the viewer (that is, in the foreground of the picture, in which case she would be circling counterclockwise on her right foot) and it is also possible to view her arms as passing behind the dancer's body ...
The piston is on the left, and the crank is mounted on the flywheel axle on the right Machine demonstrating the conversion of rotary motion to reciprocating motion using gears. The bottom pair of gears drives the mechanism. Reciprocating motion, also called reciprocation, is a repetitive up-and-down or back-and-forth linear motion.