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Subnautica: Below Zero is an open-world survival action-adventure video game developed and published by Unknown Worlds Entertainment. The game is a spin-off to Subnautica . Introduced in early access via Steam and the Epic Games Store in January 2019, Subnautica: Below Zero was released for macOS , Nintendo Switch , PlayStation 4 , PlayStation ...
The studio is best known for the Natural Selection and Subnautica series. ... Subnautica (2018) Subnautica: Below Zero (2021) Moonbreaker (2022) Subnautica 2 (2025)
It received generally positive reviews from critics and sold over 5 million units by January 2020. A spin-off, Subnautica: Below Zero, which was originally meant to be downloadable content for the base game, was released in May 2021. A direct sequel, Subnautica 2, is planned to release in early access sometime in 2025.
Subnautica 2 is an upcoming action-adventure survival game under development by Unknown Worlds Entertainment. It is a sequel to 2018's Subnautica and the third game in the series after 2021's Subnautica: Below Zero .
Below Zero may refer to: Below Zero, a 1930 Laurel and Hardy film; Below Zero, a 2011 film; Below Zero, a 2021 film; Below Zero (Robert Rich album) Below Zero (Waltari album), 2009; Subnautica: Below Zero, a video game and sequel to Subnautica, developed by Unknown Worlds Entertainment
A game with a linear plot will typically have a lower replay value due to the limited choices a character can make. Games that offer more choices in regard to what the player can do, such as strategy games, roguelikes or construction and management sims, tend to have higher replay value since the player might be able to make each play through different.
Finished goods; A good purchased as a "raw material" goes into the manufacture of a product. A good only partially completed during the manufacturing process is called "work in process". When the good is completed as to manufacturing but not yet sold or distributed to the end-user, it is called a "finished good". [1]
Katana Zero sold 500,000 copies in less than a year and generated US$ 5 million in revenue. In contrast, the average indie game generates around US$ 16,000. [57] Stander said Katana Zero was most successful on Switch and Steam; sales were originally strongest on Switch, but the Steam version gradually sold more since it went on sale often. [10]