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  2. Rhiannon - Wikipedia

    en.wikipedia.org/wiki/Rhiannon

    Rhiannon rebukes Pwyll a second time for his rash promise, but provides the means and the plan to salvage the situation. She holds a second wedding feast for Gwawl, where she deploys Pwyll's men outside in the orchard. She instructs Pwyll to enter the hall dressed as a beggar and humbly request Gwawl fill a certain 'small bag' with food.

  3. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  4. Big Brother Second Life - Wikipedia

    en.wikipedia.org/wiki/Big_Brother_Second_Life

    15 Second Life contestants from three time zones were chosen to participate. The contest to become a contestant began on December 1, 2006. Contestants had to spend at least eight hours a day in the transparent virtual Big Brother house for a total of one month, [2] and completed various tasks such as building replicas of famous buildings. Their ...

  5. Brian Welch - Wikipedia

    en.wikipedia.org/wiki/Brian_Welch

    Brian Philip Welch (born June 19, 1970), also known by his stage name Head, is an American musician. He is a guitarist and founding member of the nu metal band Korn [ 3 ] and his solo project Love and Death , where he also provides vocals.

  6. Businesses and organizations in Second Life - Wikipedia

    en.wikipedia.org/wiki/Businesses_and...

    Anshe Chung is the main avatar (online personality) of Ailin Graef in the online world Second Life.Referred to as the "Rockefeller of Second Life" [8] by a CNN journalist, she has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent magazines such as Business Week, [9] Fortune [10 ...

  7. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    Arts in Second Life is an artistic area of a 3D social network (called Second Life) that has served, since 2003, as a platform for various artistic pursuits and exhibitions. Art exhibits [ edit ]

  8. Corporate use of Second Life - Wikipedia

    en.wikipedia.org/wiki/Corporate_use_of_Second_Life

    From 2005 to 2007 Second Life experienced explosive growth of the userbase. Companies were eager to reach this potential customer base and started marketing programs in Second Life. Without a good plan, knowledge of the audience and without good understanding of the new medium many of the early corporate marketing efforts failed, producing a ...

  9. Economy of Second Life - Wikipedia

    en.wikipedia.org/wiki/Economy_of_Second_Life

    Linden Lab reported that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, [2] and in September 2006 Second Life was reported to have a GDP of US$64,000,000. [3] In 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market ...