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21:9 is a consumer electronics ... and many are capable of displaying 2 16:9 inputs at the same time. 32:9 aspect ratio is derived from 16:9 being twice as large.
[29] 16:9 video games are letterboxed on a 16:10 or 4:3 display or have reduced field of view. [30] As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32]
The 64:27 aspect ratio of "21:9" is an extension of the existing video aspect ratios 4:3 (SDTV) and 16:9 (HDTV), as it is the third power of 4:3, where 16:9 of traditional HDTV is 4:3 squared. This allows electronic scalers and optical anamorphic lenses to use an easily implementable 4:3 (1. 3 :1) scaling factor.
Many digital video cameras have the capability to record in 16:9 (= 4 2:3 2), and 16:9 is the only widescreen aspect ratio natively supported by the DVD standard. DVD producers can also choose to show even wider ratios such as 1.66:1, 1.75:1, 1.77:1 and 1.78:1 [ 1 ] within the 16:9 DVD frame by hard matting or adding black bars within the image ...
There are other, non-standard display resolutions with 1080 lines whose aspect ratios fall between the usual 16∶9 and the ultra-wide 64∶27, e.g. 18∶9, 18.5∶9, 19∶9 and 19.5∶9. They are mostly used in smartphones or phablets and do not have established names, but may be subsumed under the umbrella term ultra-wide (full) HD .
16:9 is a widescreen aspect ratio with a width of 16 units and height of 9 units. Once seen as an "exotic" aspect ratio, [ 1 ] since 2009, it has become the most common aspect ratio for televisions and computer monitors , and is also the universal standard image format for the universal 1080p , 2160p and 4320p formats.
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As an example, 8:5, 16:10, 1.6:1, 8 ⁄ 5 and 1.6 are all ways of representing the same aspect ratio. In objects of more than two dimensions, such as hyperrectangles , the aspect ratio can still be defined as the ratio of the longest side to the shortest side.