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Wowhead is a website that provides a searchable database, internet forum, guides and player character services for the popular massively multiplayer online role-playing game World of Warcraft. It is owned and operated by ZAM Network LLC ( doing business as Fanbyte), [ 1 ] [ 2 ] [ 3 ] a subsidiary of the Chinese company Tencent .
The original Thottbot was a news aggregator created by Bill "Aftathott" Dyess, founder of the EverQuest guild "Afterlife", in March 2001. Its purpose was to comb various video game websites for news and information on a number of MMORPGs with a focus on EverQuest, and later grew to include other games such as PlanetSide, Meridian 59, Dark Age of Camelot, and World of Warcraft. [4]
Michael Morhaime (born November 3, 1967) is an American video game developer and entrepreneur. He is the chief executive officer (CEO) and founder of Dreamhaven, located in Irvine, California.
Jagex Limited is a British video game developer and publisher based at the Cambridge Science Park in Cambridge, England.It is best known for RuneScape and Old School RuneScape, both free-to-play massively multiplayer online role-playing games.
Tencent announced its WeCity project in 2019, through which it seeks to develop a smart city solution for digital governance, urban management and decision-making, and industrial interconnections. [ 285 ] : 65 In June 2020, Tencent has unveiled plans for an urban development dubbed "Net City", [ 285 ] : 65 a 21-million-square-foot development ...
Business Relationship Management (BRM) is viewed as a philosophy, capability, discipline, and role to evolve culture, build partnerships, drive value, and satisfy purpose. [ 1 ] BRM is distinct from enterprise relationship management and customer relationship management although it is related.
Vendor relationship management (VRM) is a category of business activity made possible by software tools that aim to provide customers with both independence from vendors and better means for engaging with vendors. These same tools can also apply to individuals' relations with other institutions and organizations.
In fact, many sports teams in the early years of U.S. professional sports were coached by the owner of the team, so in some cases the same individual served as owner, general manager and head coach. As the amount of money involved in professional sports increased, many prominent players began to hire agents to negotiate contracts on their ...