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A one-to-many relationship is not a property of the data, but rather of the relationship itself. One-to-many often refer to a primary key to foreign key relationship between two tables, where the record in the first table can relate to multiple records in the second table. A foreign key is one side of the relationship that shows a row or ...
A one-to-many relationship between records in patient and records in appointment because patients can have many appointments and each appointment involves only one patient. [ 1 ] A one-to-one relationship is mostly used to split a table in two in order to provide information concisely and make it more understandable.
A plot is a graphical technique for representing a data set, usually as a graph showing the relationship between two or more variables. The plot can be drawn by hand or by a computer. In the past, sometimes mechanical or electronic plotters were used. Graphs are a visual representation of the relationship between variables, which are very ...
Records' relationships form a treelike model. This structure is simple but inflexible because the relationship is confined to a one-to-many relationship. The IBM Information Management System (IMS) and RDM Mobile are examples of a hierarchical database system with multiple hierarchies over the same data.
In the context of data visualization, a glyph is the visual representation of a piece of data where the attributes of a graphical entity are dictated by one or more attributes of a data record. — Matthew O. Ward, Multivariate data glyphs: Principles and practice, In: Handbook of data visualization (2008), p.180.
A surface may be composed of one or more patches, where each patch has its own U-V coordinate system. These surface patches are analogous to the multiple polynomial arcs used to build a spline. They allow more complex surfaces to be represented by a series of relatively simple equation sets rather than a single set of complex equations.
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
In vector-based graphics editing, each leaf node in a scene graph represents some atomic unit of the document, usually a shape such as an ellipse or Bezier path.Although shapes themselves (particularly paths) can be decomposed further into nodes such as spline nodes, it is practical to think of the scene graph as composed of shapes rather than going to a lower level of representation.