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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    First, the async keyword indicates to C# that the method is asynchronous, meaning that it may use an arbitrary number of await expressions and will bind the result to a promise. [1]: 165–168 The return type, Task<T>, is C#'s analogue to the concept of a promise, and here is indicated to have a result value of type int.

  3. Rate-monotonic scheduling - Wikipedia

    en.wikipedia.org/wiki/Rate-monotonic_scheduling

    Liu and Layland noted that this bound may be relaxed to the maximum possible value of 1.0, if for tasks , where > and =, is an integer multiple of , which is to say that all tasks have a period that is not just a multiple of the shortest period, , but instead that any task's period is a multiple of all shorter periods.

  4. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    September 2015) (Learn how and when to remove this message) A callback is often back on the level of the original caller. In computer programming , a callback is a function that is stored as data (a reference ) and designed to be called by another function – often back to the original abstraction layer .

  5. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In a system supporting parallel message passing but not pipelining, the message sends x <- a() and y <- b() in the above example could proceed in parallel, but the send of t1 <- c(t2) would have to wait until both t1 and t2 had been received, even when x, y, t1, and t2 are on the same remote machine. The relative latency advantage of pipelining ...

  6. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    Wait-freedom is the strongest non-blocking guarantee of progress, combining guaranteed system-wide throughput with starvation-freedom.An algorithm is wait-free if every operation has a bound on the number of steps the algorithm will take before the operation completes. [15]

  7. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    This approach is called asynchronous input/output. Any task that depends on the I/O having completed (this includes both using the input values and critical operations that claim to assure that a write operation has been completed) still needs to wait for the I/O operation to complete, and thus is still blocked, but other processing that does ...

  8. Robustness principle - Wikipedia

    en.wikipedia.org/wiki/Robustness_principle

    In other words, programs that send messages to other machines (or to other programs on the same machine) should conform completely to the specifications, but programs that receive messages should accept non-conformant input as long as the meaning is clear.

  9. Flow control (data) - Wikipedia

    en.wikipedia.org/wiki/Flow_control_(data)

    Stop-and-wait flow control is the simplest form of flow control. In this method the message is broken into multiple frames, and the receiver indicates its readiness to receive a frame of data. The sender waits for a receipt acknowledgement (ACK) after every frame for a specified time (called a time out).