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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification has also been used in customer loyalty programs. In 2010, Starbucks gave custom Foursquare badges to people who checked in at multiple locations, and offered discounts to people who checked in most frequently at an individual store. [63] As a general rule Gamification Marketing or Game Marketing usually falls under four primary ...

  3. Gabe Zichermann - Wikipedia

    en.wikipedia.org/wiki/Gabe_Zichermann

    As a marketing director of CMP Media, he managed Gamasutra and Game Developer magazine. [4] In 2008 he created now-defunct start-up RMBR to introduce game mechanics into photo sharing. [5] He was the Chief Marketing/Strategy Officer at Boonty Inc., an online company that sells downloadable games. [6]

  4. Winning with Marketing: The Power Of Video Games For Brands - AOL

    www.aol.com/lifestyle/winning-marketing-power...

    Here are some key trends shaping the future of video game marketing: 1. Immersive Experiences. The use of Virtual and Augmented Reality (VR and AR) has helped to expand the use of new techniques ...

  5. Gamify (company) - Wikipedia

    en.wikipedia.org/wiki/Gamify_(company)

    Gamify, formerly known as iKEMU, is a Gamification Marketing Company that makes branded AdverGames. Gamify's software allows users to quickly create and deploy HTML5 games across platforms and on mobile devices and websites without the need to create code. [1] [2] Gamify started in 2011, and in 2016 became available on the app market site WIX ...

  6. Advertising in video games - Wikipedia

    en.wikipedia.org/wiki/Advertising_in_video_games

    TTL marketing is a form of advertising in video games that involve the use of URL hyperlinks within the game designed to induce the player to visit a web page which then contains BTL advertisements. The technique used to tempt the player into visiting the intended URL varies from game to game. [ 17 ]

  7. Transreality game - Wikipedia

    en.wikipedia.org/wiki/Transreality_game

    Its applications are to be found in serious games (education, [13] awareness, [14] skill training [15]), gamification (like in production centers, [16] marketing, [17] research [18] and testing [19]) as well as in mobile multiplayer trans-reality games, MMTRG (including gamification of Foursquare [20]), using the actual geolocation of the ...

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