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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  3. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.

  4. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    In geometry, a glide reflection or transflection is a geometric transformation that consists of a reflection across a hyperplane and a translation ("glide") in a direction parallel to that hyperplane, combined into a single transformation.

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Likewise, (x, −y) are the coordinates of its reflection across the first coordinate axis (the x-axis). In more generality, reflection across a line through the origin making an angle with the x-axis, is equivalent to replacing every point with coordinates (x, y) by the point with coordinates (x′,y′), where

  6. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  7. Isometry - Wikipedia

    en.wikipedia.org/wiki/Isometry

    Definition: [7] The midpoint of two elements x and y in a vector space is the vector ⁠ 1 / 2 ⁠ (x + y). Theorem [ 7 ] [ 8 ] — Let A : XY be a surjective isometry between normed spaces that maps 0 to 0 ( Stefan Banach called such maps rotations ) where note that A is not assumed to be a linear isometry.

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  9. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In geometry, a point reflection (also called a point inversion or central inversion) is a geometric transformation of affine space in which every point is reflected across a designated inversion center, which remains fixed. In Euclidean or pseudo-Euclidean spaces, a point reflection is an isometry (preserves distance). [1]