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  2. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Notice that the points (2,1) and (2,3) are on opposite sides of the line and (,) evaluates to positive or negative. A line splits a plane into halves and the half-plane that has a negative (,) can be called the negative half-plane, and the other half can be called the positive half-plane. This observation is very important in the remainder of ...

  3. Arrangement of lines - Wikipedia

    en.wikipedia.org/wiki/Arrangement_of_lines

    If the plane is cut along all of the lines, these are the connected components of the points that remain uncut. The edges or panels of the arrangement are one-dimensional regions belonging to a single line. They are the open line segments and open infinite rays into which each line is partitioned by its crossing points with the other lines.

  4. Line segment - Wikipedia

    en.wikipedia.org/wiki/Line_segment

    In geometry, a line segment is a part of a straight line that is bounded by two distinct end points, and contains every point on the line that is between its endpoints. It is a special case of an arc, with zero curvature. The length of a line segment is given by the Euclidean distance between its endpoints. A closed line segment includes both ...

  5. Planar graph - Wikipedia

    en.wikipedia.org/wiki/Planar_graph

    In graph theory, a planar graph is a graph that can be embedded in the plane, i.e., it can be drawn on the plane in such a way that its edges intersect only at their endpoints. In other words, it can be drawn in such a way that no edges cross each other. [1][2] Such a drawing is called a plane graph, or a planar embedding of the graph.

  6. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    e. In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Lines are spaces of dimension one, which may be embedded in spaces of dimension two, three, or higher.

  7. Sweep line algorithm - Wikipedia

    en.wikipedia.org/wiki/Sweep_line_algorithm

    In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space. It is one of the critical techniques in computational geometry. The idea behind algorithms of this type is to imagine that a line (often a vertical ...

  8. Planar straight-line graph - Wikipedia

    en.wikipedia.org/wiki/Planar_straight-line_graph

    Planar straight-line graph. In computational geometry and geometric graph theory, a planar straight-line graph (or straight-line plane graph, or plane straight-line graph), in short PSLG, is an embedding of a planar graph in the plane such that its edges are mapped into straight-line segments. [1] Fáry's theorem (1948) states that every planar ...

  9. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics, computer vision, geographic ...