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An octane rating, or octane number, is a standard measure of a fuel's ability to withstand compression in an internal combustion engine without causing engine knocking.The higher the octane number, the more compression the fuel can withstand before detonating.
The game includes five levels, each inspired by original Vigilante 8 and Vigilante 8: Second Offense levels, but with modified layouts. [1] Some of the game's levels are inspired by multiple levels from the previous games, melded together to create a new environment. [1] Two additional levels were available via downloadable content. The first ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system .
N-octane is the octane isomer that has the longest carbon skeleton. Unlike its constitutional isomers, it has a very low knock resistance. The octane isomer, iso-octane, is used as one of the standards for octane ratings. It has a rating of 100 by definition. The octane isomer 2,3,3-Trimethylpentane has an octane rating exceeding 100.
Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance
For instance, certain games employ a "health bar" which empties as the player becomes hurt such as Tekken, Street Fighter, and many others. Armour levels are also commonly monitored, either through a separate readout, or as part of the health system. For example, some Halo games use one recharging shield bar, acting as the health level. [2]