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  2. Math Rabbit - Wikipedia

    en.wikipedia.org/wiki/Math_Rabbit

    The game takes place in a circus and teaches addition, subtraction, and counting in four different games, each of which with multiple difficulty settings. [1] [2] The game is for ages 4–8. [3] The four games are: Clown's Counting Games - the player is required to count with a number as a guide to pitch the tone of the musical instrument.

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]

  4. Blue's Clues Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues_Kindergarten

    Periwinkle is nervous about going to school. To help him, Blue and Joe turn Blue's house into a make-believe kindergarten with games about science, math, rhyming, art, and more. Choose from five games with Blue, Joe, and friends, while three adjustable levels of difficulty match children's growth.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. JumpStart 3D Virtual World - Wikipedia

    en.wikipedia.org/wiki/JumpStart_3D_Virtual_World

    The games feature the user maneuvering a character through a 3D world, going on missions, and playing educational activities. Unlike the other JumpStart games, each JumpStart 3D Virtual World game comes with a limited number of levels when purchased. When these levels are completed, an online subscription is required for the player to move on.

  7. Ninety-nine (addition card game) - Wikipedia

    en.wikipedia.org/wiki/Ninety-nine_(addition_card...

    Overrated: King only buys you one extra turn, hardly better than a 9 at end-of-game play. If you are forced to play a high-value card, prefer to throw out a King in favor of keeping a 4 or 10 in reserve. Most valuable: 4. Playing 4 (reversal) when the score is 99 buys you the most number of turns until you have to confront the 99 score