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Importantly, the physical model is the same geometric shape as the object that the PA model depicts. For example, the image projected onto the objects shown in Figure 3 provides colour and visual texture, which makes them appear to be made from different materials. Figure 3 An example of a Projection Augmented model (inset - with the projection ...
The most prominent example is Pokémon Go, an augmented reality game for mobile devices where Pokémon creatures are displayed through the phone to appear as if they are part of the real world. [26] Other examples of AR games include Harry Potter: Wizards Unite and Ingress , which was developed by the same developer behind Pokémon Go .
An augmented reality social network framework called Talk2Me enables people to disseminate information and view others' advertised information in an augmented reality way. The timely and dynamic information sharing and viewing functionalities of Talk2Me help initiate conversations and make friends for users with people in physical proximity ...
The Tango Platform is an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It uses computer vision and internal sensors (like gyroscopes) to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around ...
WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML, Web Audio, WebGL, and WebRTC. [1] From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.
The origin R denotes unmodified reality. A continuum across the virtuality axis, V, includes reality augmented with graphics (augmented reality), as well as graphics augmented by reality (augmented virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these. The mediality axis denotes changes.
Head-up displays were a precursor technology to augmented reality (AR), incorporating a subset of the features needed for the full AR experience, but lacking the necessary registration and tracking between the virtual content and the user's real-world environment.
Once the real camera position is known a virtual camera can be positioned at the same point and 3D computer graphics models drawn exactly overlaid on the real marker. So ARToolKit solves two of the key problems in Augmented Reality; viewpoint tracking and virtual object interaction.