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Alhazen's problem, also known as Alhazen's billiard problem, is a mathematical problem in geometrical optics first formulated by Ptolemy in 150 AD. [1] It is named for the 11th-century Arab mathematician Alhazen ( Ibn al-Haytham ) who presented a geometric solution in his Book of Optics .
First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better? If this technique fails, Pólya advises: [6] "If you cannot solve the proposed problem, try to solve first some related problem. Could you imagine a more accessible related problem?"
Any involution is a bijection.. The identity map is a trivial example of an involution. Examples of nontrivial involutions include negation (x ↦ −x), reciprocation (x ↦ 1/x), and complex conjugation (z ↦ z) in arithmetic; reflection, half-turn rotation, and circle inversion in geometry; complementation in set theory; and reciprocal ciphers such as the ROT13 transformation and the ...
Instantiating a symbolic solution with specific numbers gives a numerical solution; for example, a = 0 gives (x, y) = (1, 0) (that is, x = 1, y = 0), and a = 1 gives (x, y) = (2, 1). The distinction between known variables and unknown variables is generally made in the statement of the problem, by phrases such as "an equation in x and y ", or ...
A rotation in the plane can be formed by composing a pair of reflections. First reflect a point P to its image P′ on the other side of line L 1. Then reflect P′ to its image P′′ on the other side of line L 2. If lines L 1 and L 2 make an angle θ with one another, then points P and P′′ will make an angle 2θ around point O, the ...
Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.
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Now Q x = x (1 – a (u* x)) - e (b (u* x)). For the coefficient of the vector x to be zero, the two terms in u* x must have the same phase within a multiple of 180 degrees, so we must have arg(b) = arg(e* x) within a multiple of 180 degrees. There are two solutions according to whether an even or odd multiple of 180 degrees is chosen.