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Pages in category "Video games about terrorism" The following 198 pages are in this category, out of 198 total. This list may not reflect recent changes. 0–9.
Terrorist is a real-time, two-player strategy game developed by Steven Pederson of Edu-Ware Services for the Apple II and published in 1980. One player plays the government authority, while the other plays a terrorist organization in three scenarios: the capture of a building and taking of hostages, air piracy, and nuclear blackmail.
In the same year, the North American company Strategy First published the game as well. The story of the game follows a Russian special forces Alpha Group. The player guides the actions of the detachment of an elite squad Alpha Group to fight terrorism. Many missions in the game are based on historical events.
Freedom Force is a video game developed and published by Sunsoft for the Nintendo Entertainment System in 1988. The player takes the role of a sharpshooter in a counter-terrorist organization. This is one of the few games to require the NES Zapper light gun accessory. The game was released in arcades by Nintendo on the Nintendo VS. System as VS.
Under Siege (Arabic: تحت الحصار) is a sequel to the video game Under Ash designed by Radwan Kasmiya. Like Under Ash, it is a first-person shooter, with the option of playing the game as a third-person shooter. The game focuses on the lives of a Palestinian family between 1999 and 2002 during the second Intifada.
Counter Terrorist Special Forces: Fire for Effect, known in North America as Special Forces: Nemesis Strike, is a 2005 third-person shooter video game by Asobo Studio for Microsoft Windows and Xbox. Players play as a counter-terrorism agency. The main objective is to dismantle the Nemesis network and get back stolen technology.
The PlayStation 3 version of the game includes a regional lockout, allowing the game to be played only if the game's region matches the console region, despite the fact that PlayStation 3 games are normally region-free, leading to a massive fan outrage. [197] [198] The game's sequel, Persona 4 Arena Ultimax however, is region-free. [199] 2013 ...
He believed the game represented a role reversal of games like America's Army, putting an Arab into the protagonist position rather than an enemy role. According to Galloway, the game featured no strong narrative message in its gameplay, apart from occasional pro- intifada and anti-Israeli iconography.