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A form of this is the sale of games on digital distribution platforms, such as the Epic Games Store, Blizzard's Battle.net, and Steam. Steam offers proprietary features such as accelerated downloads, cloud saves, automatic patching, and achievements that pirated copies do not have. The purpose of these features is to make piracy look less ...
Stream ripping (also called stream recording) is the process of saving data streams to a file. The process is sometimes referred to as destreaming.. Stream ripping is most often referred in the context of saving audio or video from streaming media websites and services such as YouTube outside of the officially-provided means of offline playback (if any) using unsanctioned software and tools.
As of May 2021, a group using the name FLT has been actively releasing games using Steam DRM. Notable releases are: Days Gone, Guilty Gear Strive, and Mass Effect™ Legendary Edition among many others. It is believed they are the same people behind the groups HOODLUM, DOGE and VACE.
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
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Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
Platform exclusivity (also known as console exclusivity) refers to the status of a video game being developed for and released only on certain platforms. Most commonly, it refers to only being released on a specific video game console or through a specific vendor's platforms—either permanently, or for a definite period of time.
The game was fully released on Steam on January 22, 2014. [14] The game was a success, selling 400,000 copies in the first 8 months and ending up with approximately 3.76 million copies sold up to July 2017. [15] Insurgency was awarded Indie DB's Indie of the Year 2014 Editor's Choice [16] and Indie of the Year 2014 Player's Choice. [17]