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  2. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or avatar responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.

  3. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  4. What is Roblox and why won't my kids stop talking about ... - AOL

    www.aol.com/lifestyle/roblox-why-wont-kids-stop...

    Laura Higgins, Roblox's director of community safety and civility, says Roblox works to filter inappropriate chat content like discriminatory speech, bullying, extremism, violence and sexual ...

  5. NPC (meme) - Wikipedia

    en.wikipedia.org/wiki/NPC_(meme)

    The NPC (/ ɛ n. p i. s i /; also known as the NPC Wojak), derived from non-player character, is an Internet meme that represents people deemed to not think for themselves. It may refer to those who lack introspection or intrapersonal communication, or whose identity is deemed entirely determined by their surroundings and the information they consume, with no conscious processing or ...

  6. VA-11 Hall-A - Wikipedia

    en.wikipedia.org/wiki/VA-11_HALL-A

    Every faceless extra we see in cyberpunk movies has a life, same with video game NPCs, and we wanted to tell their stories. Christopher Ortiz, game designer [ 19 ] Much of the details of VA-11 Hall-A ' s world are not directly told to the player, but instead inferred through interacting with the characters. [ 20 ]

  7. List of dragons in games - Wikipedia

    en.wikipedia.org/wiki/List_of_dragons_in_games

    Dragons appear as NPCs, starting with a giant, anthropomorphic, amphibious, bipedal Chinese dragon named Denize who debuted in the game's third episode. More than a decade later, her baby children get trapped in the game's levels and must be rescued using the game's tile-matching gravity mechanics to bring them to certain tiles to be freed.

  8. Muramasa: The Demon Blade - Wikipedia

    en.wikipedia.org/wiki/Muramasa:_The_Demon_Blade

    The game's programmer was Kentaro Ohnishi, whose biggest challenge was creating a battle system which allowed for cancelling of attacks, while maintaining the appearance of smooth attack animation. The resultant code looked so strange that another programmer thought it was a fault and deleted it, forcing Ohnishi to rebuild it. [ 27 ]

  9. Reverse: 1999 - Wikipedia

    en.wikipedia.org/wiki/Reverse:_1999

    A battle in Reverse: 1999 showcasing its turn-based combat system with card-based gameplay. Reverse: 1999 is a strategy role-playing video game with turn-based battles with combat designed around a card shuffling mechanics to cast incantations. [7] Players will be able to select up to four Arcanists that they own to take into battle with them.