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  2. Computer mapping - Wikipedia

    en.wikipedia.org/wiki/Computer_mapping

    Computer mapping may refer to any mapping procedure done with the aid of computers: in computer graphics. 3D projection; texture mapping, normal mapping, tone mapping, ... etc. in geography geographic information system. Web mapping; Generic Mapping Tools; any of various methods in bioinformatics that have to do with gene mapping

  3. Computer cartography - Wikipedia

    en.wikipedia.org/wiki/Computer_cartography

    Computer cartography (also called digital cartography) is the art, science, and technology of making and using maps with a computer. [ 1 ] [ 2 ] [ 3 ] This technology represents a paradigm shift in how maps are produced, but is still fundamentally a subset of traditional cartography.

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail , surface texture , or color . History

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    2D texture map A texture map with two dimensions, typically indexed by UV coordinates. 2D vector A two-dimensional vector, a common data type in rasterization algorithms, 2D computer graphics, graphical user interface libraries. 2.5D Also pseudo 3D.

  6. Mapping - Wikipedia

    en.wikipedia.org/wiki/Mapping

    Digital mapping, the use of a computer to depict spatial data on a map; Gene mapping, the assignment of DNA fragments to chromosomes; Mind mapping, the drawing of ideas and the relations among them; Projection mapping, the projection of videos on the surface of objects with irregular shapes; Robotic mapping, creation and use of maps by robots

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  8. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  9. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize , and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a process called texture mapping .