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  2. File:Lesson Plan Template.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Lesson_Plan_Template.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Lesson planning is a thinking process, not the filling in of a lesson plan template. A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes. The first thing for setting a lesson plan ...

  4. OER Commons - Wikipedia

    en.wikipedia.org/wiki/OER_Commons

    It is an aggregation of sustainability-related learning resources and features interdisciplinary lesson plans such as STEAM (Science Technology Engineering Art and Math) resources. The OER Commons infrastructure facilitates evaluation of content and alignment to quality rubrics and standards.

  5. KWL table - Wikipedia

    en.wikipedia.org/wiki/KWL_table

    Materials required can vary on the type of classroom activity the teacher intends to carry. For a classroom activity if the teacher divides the class for a particular topic then one paper with a KWL chart per group shall be given. But if the teacher wants every child to brainstorm on the given topic, they shall have their own student paper copy ...

  6. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    In backward design, the educator starts with goals, creates or plans out assessments and finally makes lesson plans. Supporters of backward design liken the process to using a "road map". [5] In this case, the destination is chosen first and then the road map is used to plan the trip to the desired destination.

  7. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    The original version of Bloom's taxonomy (published in 1956) defined a cognitive domain in terms of six objectives.. B. F. Skinner's 1954 article "The Science of Learning and the Art of Teaching" suggested that effective instructional materials, called programmed instructional materials, should include small steps, frequent questions, and immediate feedback; and should allow self-pacing. [9]

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