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1 million [156] Danganronpa: February 18, 2016: Visual novel, adventure: Spike Chunsoft: Danganronpa 2: Goodbye Despair: 1 million [156] April 18, 2016: Visual novel, adventure: Spike Chunsoft: Hearts of Iron IV: 1 million [157] Hearts of Iron: June 6, 2016: Real-time strategy, grand strategy wargame: Paradox Development Studio: Paradox ...
The Android version has sold between 50,000 and 100,000 downloads, as of 2015. [110] As of December 2015, the Steins Gate visual novel series has sold more than one million copies, including 100,000 copies of Steins;Gate 0. [111] The Steam release had an estimated total of 160,000 players by July 2018. [112]
Maitetsu (Japanese: まいてつ) is a visual novel developed by Lose, which has also been adapted into the anime series Rail Romanesque (Japanese: レヱル・ロマネスク, Hepburn: Reeru Romanesuku).
Suika2 is a free and open source visual novel engine. It is lightweight, compact, and portable by design. Games created with Suika2 can run on Desktop, Mobile and Web Platforms. [32] Having Japanese and International language options, it is one of the few Japanese Visual Novel Engines supporting multiple languages out of the box.
Danganronpa: Trigger Happy Havoc [1] is a visual novel adventure game developed and published by Spike. The first installment in the Danganronpa series, it was originally released for the PlayStation Portable in Japan in November 2010. It was ported to Android and iOS in August 2012.
61.1 million [85] Metal Gear [o] is a series of stealth games created by Japanese game designer Hideo Kojima and developed and published by Konami. The first game, Metal Gear, was released in 1987 for the MSX. The franchise also includes a novel, radio drama, comic books, and a toy line.
The Visual Novel Database (rendered as vndb or VNDB) is an online database, wiki and Internet forum for visual novels. As of 2019, the VNDB had catalogued a total of 24,000 visual novels, and its forum had reached 14,300 users. [2] According to Electronic Gaming Monthly, VNDB was responsible for helping bring visual novels to an international ...
As of 2021, there have been over 150,000 individual narratives, with more than 9 billion views, and 12 million story creators. [12] The platform has been well received among its content creators who have praised its diverse possibilities and potential for creativity through making stories.