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  2. Audio Stream Input/Output - Wikipedia

    en.wikipedia.org/wiki/Audio_Stream_Input/Output

    Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]

  3. Elgato - Wikipedia

    en.wikipedia.org/wiki/Elgato

    In October 2014, Elgato released a new version called HD 60. It recorded in 60 frames per second and 1080p high definition video (compared to the previous Game Capture HD's 1080p30 or 720p60), whereas typical low-end video game recording devices capture in 720p and 30 frames per second. The Telegraph gave it four out of five stars. [17]

  4. Network Device Interface - Wikipedia

    en.wikipedia.org/wiki/Network_Device_Interface

    Network Device Interface (NDI) is a software specification developed by the technology company NewTek.It enables high-definition video to be transmitted, received, and communicated over a computer network with low latency and high quality.

  5. DirectSound - Wikipedia

    en.wikipedia.org/wiki/DirectSound

    DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2.It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams.

  6. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    The included 10-foot USB cable is detachable, making it easy to store. It even has two programmable back buttons on each controller grip for added utility. For gamers on a budget, this controller ...

  7. AES67 - Wikipedia

    en.wikipedia.org/wiki/AES67

    Latency depends on packet time, propagation and queuing delays, packet processing overhead, and buffering in the destination device; thus minimum latency is the shortest packet time and network forwarding time, which can be less than 1 μs on a point-to-point Gigabit Ethernet link with minimum packet size, but in real-world networks could be ...