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  2. Apprenticeship learning - Wikipedia

    en.wikipedia.org/wiki/Apprenticeship_learning

    Inverse reinforcement learning (IRL) is the process of deriving a reward function from observed behavior. While ordinary "reinforcement learning" involves using rewards and punishments to learn behavior, in IRL the direction is reversed, and a robot observes a person's behavior to figure out what goal that behavior seems to be trying to achieve. [3]

  3. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes. For the people with prior knowledge of the language, the learning effectiveness of the games is much more than those with none or less knowledge of the language.

  4. Competition-based learning - Wikipedia

    en.wikipedia.org/wiki/Competition-based_learning

    Competition-based learning (CBL) is a student-centered pedagogy that combines project-based learning and competitions. [1] This can sometimes be referred to as game-based learning as well, which is different than gamification. [citation needed] CBL also utilizes team-based learning (or Active Collaborative Learning, ACL) and problem-based ...

  5. 70/20/10 model (learning and development) - Wikipedia

    en.wikipedia.org/wiki/70/20/10_Model_(Learning...

    The 70:20:10 model for learning and development (also written as 70-20-10 or 70/20/10) is a learning and development model that suggests a proportional breakdown of how people learn effectively. It is based on a survey conducted in 1996 asking nearly 200 executives to self-report how they believed they learned.

  6. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    A current successful implementation of adaptive learning in web-based distance learning is the Maple engine of WebLearn by RMIT university. [13] WebLearn is advanced enough that it can provide assessment of questions posed to students even if those questions have no unique answer like those in the Mathematics field.

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification techniques are intended to leverage people's evolved desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [32]

  8. Category:Learning methods - Wikipedia

    en.wikipedia.org/wiki/Category:Learning_methods

    It should only contain pages that are Learning methods or lists of Learning methods, as well as subcategories containing those things (themselves set categories). Topics about Learning methods in general should be placed in relevant topic categories .

  9. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning addresses the need to promote lifelong learning through the process of inquiry and constructivist learning. [2] PBL is considered a constructivist approach to instruction because it emphasizes collaborative and self-directed learning while being supported by tutor facilitation. [ 49 ]