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Hear things like “cache coherency” and “object pools”, but don’t know how to use them to make your game faster? I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster .
Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
The goal of the State pattern is to encapsulate all of the behavior and data for one state in a single class. We’re partway there, but we still have some loose ends. When the heroine changes state, we also switch her sprite.
By implementing common, game programming design patterns in your Unity project, you can efficiently build and maintain a clean, organized, and readable codebase, which in turn, creates a solid foundation for scaling your game, development team, and business.
© 2009-2021 Robert Nystrom
Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time.
Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
Some patterns are more intuitive than others, but each one can be useful in each context. We created this guide for those who are new to design patterns or just need a refresher. It outlines common scenarios in game development where these patterns can be applied.
The State Pattern is a Behavioral Design Pattern that allows an object to change its behavior based on its internal state to respond to different inputs and events dynamically and flexibly. A typical example of where the State pattern can be helpful is in the control of a character in a game.
By implementing common game programming design patterns in your Unity project, you can efficiently build and maintain a clean, organized, and readable codebase, which in turn, creates a solid foundation for scaling your game, development team, and business.