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RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project [3] in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018.
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. [1] It takes its name from the head-up displays used in modern aircraft.
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
The purpose of the game was to develop a Rim Empire from a colony. [3] Rimworld's setting, or The Rim, comprised four clusters, each with 1,560 sectors. [2] Each of the game's six federations had a planet–a Ringworld–or a starbase. [2] Players could create spaceships, starbases, colonies, and Starteams—or colony variants. [2]
This page lists games available on the Steam platform that support its "Steam Workshop", which allows for distribution and integration of user-generated content (typically modifications, new levels and models, and other in-game content) directly through the Steam software. With this, players can select content to download, including content ...
The team also wanted to incorporate support for the Steam Workshop so that other players could add their own mods to the game. [31] In addition to the modification itself, the game's thematic score, produced by sound designer Joel Nielsen, was independently released as a soundtrack in 2012. [32] Nielsen released the score for the Xen levels in ...
The game consists primarily of managing a sect, comparable to a colony in "colony management" video games. The game has a top down, two-dimensional view.Gameplay mechanics include 'cultivating' the sect's disciples, eventually ascending to immortality, balancing Feng shui of rooms and cultivators, [10] trading, spreading your influence across the map, fending off invading hostile forces and ...
If the player decides not to leave the Zone, then the game enters into free-play mode. During free-play mode, the player can freely explore areas and finish side-missions, while given the option to leave at any time through NPCs. The game's ending differs depending on the actions of the player during the game.