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  2. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

  3. List of id Software games - Wikipedia

    en.wikipedia.org/wiki/List_of_id_Software_games

    id Software is an American video game developer based in Richardson, Texas.It was founded in February 1991 by four members of the software company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

  4. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre.

  5. Robert Duffy (programmer) - Wikipedia

    en.wikipedia.org/wiki/Robert_Duffy_(programmer)

    Robert Allen Duffy [1] is an American video game programmer who has been working for id Software since 1999. [2] In 1999, Duffy created the map editor for Quake III Arena. Since 2013, Duffy has been serving as the chief technology officer of id Software.

  6. id Tech 6 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_6

    id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game Doom. Internally, the development team also used the codename id Tech 666 to refer to the engine. [1] The PC version of the engine is based on Vulkan API and OpenGL API.

  7. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    id Tech is a series of successive game engines designed and developed by id Software. Prior to the presentation of the id Tech 5 -based game Rage in 2011, the engines lacked official designation and as such were simply referred to by the names of the games the engines had been developed for (i.e., Doom and Quake engines).

  8. Todd Hollenshead - Wikipedia

    en.wikipedia.org/wiki/Todd_Hollenshead

    Todd Hollenshead is a computer game development executive. He was President and CEO of id Software while the company put out some of the gaming world’s most iconic video game franchises: Doom, Quake, Wolfenstein 3D, and Rage.

  9. Dave Taylor (game programmer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Taylor_(game_programmer)

    Taylor worked for id Software between 1993 and 1996, and was during the time involved with the development of Doom and Quake.He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. [3]