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the speech may sound "choppy" (see noise gate) and difficult to understand; the sudden change in sound level can be jarring to the listener. To counteract these effects, comfort noise is added, usually on the receiving end in wireless or VoIP systems, to fill in the silent portions of transmissions with artificial noise.
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Background noise is an important concept in setting noise levels. Background noises include environmental noises such as water waves, traffic noise, alarms, extraneous speech, bioacoustic noise from animals, and electrical noise from devices such as refrigerators, air conditioning, power supplies, and motors. The prevention or reduction of ...
Music and sound effects can become memorable, enabling people to instantly recognize music or sound effects as well as hum or mimic the tune or sound effect. [36] Polygon has stated that despite the popularity of video game music, people may not always know the name of the composer.
In such cases, the laughter follows the hero or victim as they try to escape. An example of this is in Raiders of the Lost Ark, where Belloq's laugh fills the South American jungle as Indiana Jones escapes from the Hovitos. Animals such as the barred owl and laughing gull make sounds that resemble evil laughter. [7]
Background music is commonly played where there is no audience at all, such as empty hallways, restrooms and fitting rooms. It is also used in artificial space, such as music played while on hold during a telephone call, and virtual space, as in the ambient sounds or thematic music in video games. It is typically played at low volumes from ...
Sweetening is a sound design practice in which additional audio and effects are used to enhance audio already recorded. In the case of a music performance or recording, sweetening may refer to the process of adding instruments in post-production such as those found on "The Sounds of Silence" by folk musicians Simon and Garfunkel. The original ...