Search results
Results From The WOW.Com Content Network
An invisible wall (or alpha wall) is a boundary in a video game that limits where a player character can go in a certain area, but does not appear as a physical obstacle. [1] The term can also refer to an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence, which does not allow the character to jump over ...
The solution line must cross over each "wall" exactly once, where "cross over" means to pass completely from one to the other of the two rooms that are separated by the "wall", or from a room to the area outside the drawing. This precludes "crossing" two walls at the same time by drawing the solution line through the corner at which they meet.
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
InfiniBand (IB) is a computer networking communications standard used in high-performance computing that features very high throughput and very low latency.It is used for data interconnect both among and within computers.
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
The infinite game - there is only one - includes any authentic interaction, from touching to culture, that changes rules, plays with boundaries and exists solely for the purpose of continuing the game. A finite player seeks power; the infinite one displays self-sufficient strength.
Infinite Undiscovery (インフィニット アンディスカバリー, Infinitto Andisukabarī) is an action role-playing game developed by tri-Ace and Microsoft Game Studios Japan and published by Square Enix for the Xbox 360 in September 2008. It tells the story of the main character Capell and his journey to sever the chains that are ...
The converse does not hold, as shown for example by a certain infinite union of decreasing broom spaces, that is connected im kleinen at a particular point, but not locally connected at that point. [ 7 ] [ 8 ] [ 9 ] However, if a space is connected im kleinen at each of its points, it is locally connected.