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  2. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [1]Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  3. Grand Theft Auto - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto

    Grand Theft Auto Double Pack was released in 2003 for the PlayStation 2 and Xbox, and includes both Grand Theft Auto III and Vice City. [34] Grand Theft Auto: The Trilogy is a compilation of III, Vice City, and San Andreas, and was first released in 2005 for the Xbox. [35]

  4. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V 's release. [85] Many players reported connection difficulties and game freezes during load screens. [ 86 ] [ 87 ] Rockstar released a technical patch on 5 October in an effort to resolve the issues, [ 88 ] but problems persisted the second week as some ...

  5. Clip art - Wikipedia

    en.wikipedia.org/wiki/Clip_art

    Examples of computer clip art, from Openclipart. Clip art (also clipart, clip-art) is a type of graphic art. Pieces are pre-made images used to illustrate any medium. Today, clip art is used extensively and comes in many forms, both electronic and printed. However, most clip art today is created, distributed, and used in a digital form.

  6. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (AF) [1] [2] is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles.

  7. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  8. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Grand Theft Auto V: 2013 2023 Windows Action-adventure: Rockstar North: Source code obtained as part of the September 2022 Grand Theft Auto VI leaks. Released publicly on 25 December 2023, as a form of protest against the sentencing of the perpetrator of the leaks. [153] [154] GunZ: The Duel: 2005 2011 Windows Third-person shooter: MAIET ...

  9. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...