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  2. Thread-local storage - Wikipedia

    en.wikipedia.org/wiki/Thread-local_storage

    In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often rather tight limits.

  3. Memory scrubbing - Wikipedia

    en.wikipedia.org/wiki/Memory_scrubbing

    Memory scrubbing consists of reading from each computer memory location, correcting bit errors (if any) with an error-correcting code , and writing the corrected data back to the same location. [1] Due to the high integration density of modern computer memory chips, the individual memory cell structures became small enough to be vulnerable to ...

  4. Package on a package - Wikipedia

    en.wikipedia.org/wiki/Package_on_a_package

    For a low-end phone, a smaller memory configuration may be used on the top package. For a high-end phone, more memory could be used with the same bottom package. [2] This simplifies inventory control by the OEM. For a stacked-die package or even PiP (package in package), the exact memory configuration must be known weeks or months in advance.

  5. Soft error - Wikipedia

    en.wikipedia.org/wiki/Soft_error

    This is in contrast to package decay-induced soft errors, which do not change with location. [5] As chip density increases, Intel expects the errors caused by cosmic rays to increase and become a limiting factor in design. [4] The average rate of cosmic-ray soft errors is inversely proportional to sunspot activity.

  6. Memory leak - Wikipedia

    en.wikipedia.org/wiki/Memory_leak

    In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations [1] in a way that memory which is no longer needed is not released. A memory leak may also happen when an object is stored in memory but cannot be accessed by the running code (i.e. unreachable memory). [2]

  7. Memory access pattern - Wikipedia

    en.wikipedia.org/wiki/Memory_access_pattern

    In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]

  8. Memory pool - Wikipedia

    en.wikipedia.org/wiki/Memory_pool

    A more efficient solution is preallocating a number of memory blocks with the same size called the memory pool. The application can allocate, access, and free blocks represented by handles at run time. Many real-time operating systems use memory pools, such as the Transaction Processing Facility.

  9. Non-uniform memory access - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_memory_access

    Non-uniform memory access (NUMA) is a computer memory design used in multiprocessing, where the memory access time depends on the memory location relative to the processor. Under NUMA, a processor can access its own local memory faster than non-local memory (memory local to another processor or memory shared between processors). [ 1 ]