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  2. Widest path problem - Wikipedia

    en.wikipedia.org/wiki/Widest_path_problem

    In this graph, the widest path from Maldon to Feering has bandwidth 29, and passes through Clacton, Tiptree, Harwich, and Blaxhall. In graph algorithms, the widest path problem is the problem of finding a path between two designated vertices in a weighted graph, maximizing the weight of the minimum-weight edge in the path.

  3. Head-of-line blocking - Wikipedia

    en.wikipedia.org/wiki/Head-of-line_blocking

    Head-of-line blocking (HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a queue of packets is held up by the first packet in the queue. This occurs, for example, in input-buffered network switches , out-of-order delivery and multiple requests in HTTP pipelining .

  4. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    To give a practical example, two nodes communicating over a geostationary satellite link with a round-trip delay time (or round-trip time, RTT) of 0.5 seconds and a bandwidth of 10 Gbit/s can have up to 0.5×10 Gbits, i.e., 5 Gbit of unacknowledged data in flight. Despite having much lower latencies than satellite links, even terrestrial fiber ...

  5. Multi Router Traffic Grapher - Wikipedia

    en.wikipedia.org/wiki/Multi_Router_Traffic_Grapher

    MRTG uses the Simple Network Management Protocol (SNMP) to send requests with two object identifiers (OIDs) to a device. The device, which must be SNMP-enabled, will have a management information base (MIB) to look up the OIDs specified.

  6. Bandwidth-delay product - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-delay_product

    In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.

  7. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    It is a receiver-side algorithm that employs a loss-based approach using a novel mechanism, called agility factor (AF). to increase the bandwidth utilization over high-speed and short-distance networks (low bandwidth-delay product networks) such as local area networks or fiber-optic network, especially when the applied buffer size is small. [26]

  8. CUBIC TCP - Wikipedia

    en.wikipedia.org/wiki/CUBIC_TCP

    CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks. [1] [2] In 2006, the first CUBIC implementation was released in Linux kernel 2.6.13. [3]

  9. Internet bottleneck - Wikipedia

    en.wikipedia.org/wiki/Internet_bottleneck

    Internet bottlenecks provide artificial and natural network choke points to inhibit certain sets of users from overloading the entire network by consuming too much bandwidth. Theoretically, this will lead users and content producers through alternative paths to accomplish their goals while limiting the network load at any one time.