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1024 x 576p (16:9 square pixel format) 960 x 576p; 936 x 576p (based on 960 x 576p, blanking the first and last 12 pixels of each line) 768 x 576p (4:3 square pixel format) 720 x 576p (4:3 anamorphic) 704 x 576p (based on 720 x 576p, blanking the first and last 8 pixels of each line) 544 x 576p; 480 x 576p; 576p is considered standard ...
A common variant on this resolution is also 1360 × 768 (unnamed [123] [1] or named FWXGA [112]), which confers several technical benefits, most significantly a reduction in memory requirements from just over to just under 1 MB per 8-bit channel (1366 × 768 needs 1024.5 KB per channel; 1360 × 768 needs 1020 KB; 1 MB is equal to 1024 KB ...
XGA built on 8514/A's existing 1024×768 mode and added support for "high colour" (65,536 colours, 16 bpp) at 640×480. The second revision ("XGA-2") was a more thorough upgrade, offering higher refresh rates (75 Hz and up, non-interlaced, up to at least 1024×768), improved performance, and a fully programmable display engine capable of almost ...
The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
The two SDTV signal types are 576i (with 576 interlaced lines of resolution, [6] derived from the European-developed PAL and SECAM systems), and 480i (with 480 interlaced lines of resolution, [3] based on the American NTSC system). SDTV refresh rates are 25, 29.97 and 30 frames per second, again based on the analog systems mentioned.
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