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Stardoll was developed with an emphasis on self-expression through fantasy and fashion. [10] Players use in-game currency to purchase clothing, beauty, and decor items from Starplaza, the game's virtual shopping plaza. The Stardoll membership is free, and most of the game's core features are entirely free of charge.
The Imagine series of games allows players to take on the role of various occupations, such as a fashion designer, rock star, movie star or teacher. [1] Ubisoft became a leader in publishing "games for girls" for the Nintendo DS and Wii through the Imagine, Ener-G, and Petz series.
Barbie Fashion Designer was the ninth best-selling PC game of 1996 in the United States, with 393,575 CD-ROM units sold [5] and $14,044,994 sales revenue. [6] Barbie Fashion Designer went on to sell over 500,000 copies in its first two months of release and over 600,000 within the first year of its release, outselling other popular games at the time such as Quake and Doom.
This game is based on the real-life board game of mahjong solitaire, and involves the character girls stripping as the player succeeds in the game. [5] Poker Pretty Girls Battle: Texas Hold'em is set on a tropical resort and features a total of 16 girls. The game uses the rules of Texas hold'em. [6] Delicious!
Kelsey Raynor of VG247 wrote that Dress to Impress was "pretty damned good" and "surprisingly competitive". [19] Ana Diaz, for Polygon, wrote that "the coolest part" of Dress to Impress was that it "gives young people a place to play with new kinds of looks", calling it "a wild place where a diversity of tastes play out in real time every single day with thousands of players". [8]
Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997